There are spies, assassins, wizards and saboteurs to hustle around the map as solo Heroes or under a Lord's banner, but here, again, the overwrought stats and nested backroom menus are in the service of character and unit upgrades, working to make each new battle that little bit more compelling than the last. More specific to the Warhammer line, you could argue against the noticeable lack of dynastic intrigue that was so integral to the Medieval and Rome games, but then we have to remind ourselves that this is the Warhammer world we're dealing with here Games Workshop's immoderate Middle-earth cover version - an absurdist fantasy mirror into our shared contemporary dystopia rather than some idealised pre-totalitarian neverland. Less prevalent but still present are the indecisive movements of AI generals. Then there's CA's butchery when it comes to cutting out essential races and then having the gall to charge for blood and offal. Little things annoy, of course, but they're persistent irritants better leveled at the series rather than any single game: for example, the way dissenting forces always seem to go after the player and not any instigating invader. Here's the thing: I can't think of any aspect of Total War: Warhammer 2 that I didn't like or that doesn't work seamlessly for the good of the whole one-strategy-game-to-rule-them-all thing that Creative Assembly has been striving towards like feverish alchemists these past 20 years. Platform & availability: Out September 28th on PC.Besides, as I hone these words, it's past 3am and all the nuanced superlatives are getting their beauty sleep. Yeah, I know I'm supposed to be wary of deploying the P word in reviews, at least not before watering it down with some safe, lazy adverb, but 'flawless' would be taking it a bit too far and it's too early in the game's life to be talking about a 'classic'. It's taken nearly two decades, but they've finally nailed it. No matter how good a Total War game is, the follow-up campaign is always better.
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